3a) (At this point you will create your "specular map "_s" file to suite your liking")Ĥ.) Save _s file to 3 file names for red, green and blue channels for the finished file. **Also note that it is not necessary to use a specular mapping file for the finished color scheme.ġ.a) edit to fit your specular mapping needs (not in this tutorial) tga file, therefore easier to edit and convert to a normal mapping file. The specular mapping file is less complex in color and texture than the main. as a transparent layer over your original color scheme file. If you decide not to use specular mapping you can first edit your file with rivets and panel lines, etc. *Steps 1-3 can be used to convert the main picture file to your specular mapping (_s) file. #FOLLOW THESE INSTRUCTIONS CAREFULLY TO ACHIVE AN ACCURATE NORMAL MAPPING (_n) FILE# I've eliminated quite a number of steps and reduced the comlexity which plagued my way of doing this for the past week. So, I begin my journey in creating normal maps as accurately as I possibly could and tonight I seemed to nail this procedure down to a fine art. I've not found any plugin support on this version of Windows that works to create normal maps. I've been using CS4 for almost a whole month and on Windows Vista 64 bit. I've been creating my own colorschemes lately and I've been trying to progress as quickly as I can with Photoshop CS4.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |